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PvP Build Planner
Project DPS, effective HP, and rank-up cost for a Shindo Life PvP loadout using transparent stat multipliers and Bloodline multipliers.
Project burst DPS, sustained DPS, effective HP, and points to next rank.
What the planner does
Shindo Life publishes no damage formula, and the wiki splits between all-Taijutsu and split-Taijutsu/Agility recommendations. The PvP Build Planner converts your level, rank, stat allocation, Bloodline, Element, weapon, and gamepass choices into a single burst DPS projection plus a points-to-next-rank path so you can decide whether to reroll, rank up, or pivot builds before investing more time.
Project burst DPS, sustained DPS, effective HP, and points to next rank.
Inputs
- Level, rank, target rank. Level is the in-rank level (1-1000). Rank-up resets level/XP while retaining Bloodlines, Elements, abilities, and other major unlocks.
- Stat points. Taijutsu, Ninjutsu, Bukijutsu, Health, Chakra, and Agility.
- Primary stat and hybrid weight. A hybrid build with
hybrid_weight < 1partially routes the secondary stat. Single-stat builds typically outperform split builds at high rank. - Bloodline, Element, and weapon. Each carries its own multiplier.
- Bloodline level. Final-stage jutsu are gated at ~400 Bloodline level.
- Patch version. Defaults to 249.5 (current). Older patches raise the stale-data warning.
- Gamepass flags. Bloodline Bag and Spin Storage affect auxiliary outputs (time-to-acquire Bloodline and time-to-target rank).
Outputs
| Output | Meaning |
|---|---|
| Burst DPS | base_damage × level_scalar × rank_scalar × (primary + secondary) × bloodline_mult × element_mult × weapon_mult × synergy × mentor. |
| Sustained DPS | Burst × cooldown-adjusted factor × (1 + 0.2 × control_utility). |
| Effective HP | 100,000 × (1 + health_points / 100). |
| Combo escape safety | Effective HP / 200,000-damage community-observed threshold. |
| Points to next rank | Current stat cap minus your allocated stat total. |
| Hours to target rank | XP needed divided by ~5,000 XP/h (or ~6,500 with Spin Storage). |
Edge cases
- Level 1 / rank 1. Build path is aspirational; Bloodline multiplier is gated to the unlocked-only flag.
- Max rank 50. Redirect optimization to Bloodline, Element, weapon, and synergy; the planner surfaces a “build locked; reroll for synergy” banner.
- Target rank below current rank. Reject with the
target-below-currenterror. - Hybrid split. A split-stat build typically underperforms single-stat builds at high rank. The planner flags this.
- Missing Bloodline or Element in roster. Defaults to 1.0× with a “data not available” warning.
- Cross-patch data. Emits a patch-stamp warning when the patch is older than 249.5.
- Bloodline level above cap. Clamped to the cap and flagged as invalid input.
- Negative or non-numeric inputs. Clamped to the default with a validation error.
Methodology
Burst DPS scales linearly with stat investment and rank; the Bloodline and Element multipliers are calibrated against community Z-move figures. The combo-escape threshold is a community-observed value (200,000 damage). XP curves and per-hour XP are estimated within a ±30% confidence band — re-validate after each major patch.